Production Rate Feels Frozen
Check whether your faction has reached the server maximum unit cap or if an enemy has temporarily besieged your home capital province, which dampens production ticks.
Understand the relationship between cities and troop production in Total Conquest, measure your own rate, and plan captures without relying on unverified fixed multipliers.
In Total Conquest, this city and troop-production explanation uses observed relationships and player-measured rates, without invented fixed multipliers. Each captured urban center increases your unit spawn per server tick. Measure your own in-match rate over 60 seconds and use the Troop Calculator to plan expansion.
More held cities = higher unit generation every server tick.
Measure 60-second gains before trusting unverified external math.
Use transparent live numbers with our calculator rather than guessing.
Use this reliable, step-by-step test in any live match to establish your exact troop income.
Position your troops defensively on your current borders without launching any attacks. Record your starting troop count and note the in-game match timer.
Open the territory and player scoreboard. Note the exact number of urban city hubs currently under your faction's control, along with your home capital status.
After 60 seconds have elapsed, note your new troop total. Subtract your starting troop count from the new total. This number represents your faction's current Net Troop Production per Minute.
Capture one adjacent neutral or enemy city, let your frontlines settle into a defensive posture, and repeat the 60-second measurement. The increase in net troops per minute is that specific city's observed yield value.
Open our Troop Calculator (/calculator), enter your current troop count, your target offensive force, and your measured rate. The tool computes exact timing for your next attack without guessing unverified multipliers.
Troubleshoot common production and territory scaling issues.
Check whether your faction has reached the server maximum unit cap or if an enemy has temporarily besieged your home capital province, which dampens production ticks.
Rural provinces and transit outposts yield lower base generation than major industrial hubs. Always prioritize major urban centers marked with higher multiplier indicators.
Units spawn at rear cities and must march to the frontline. To resolve slow reinforcement transit, stage forward staging garrisons or use the Reinforcement Airdrop command.
Avoid these four critical mistakes in city expansion and army planning.
Generic wikis publish fake math from other games; always use observed match numbers.
Cities isolated from your home territory cannot safely route reinforcement columns.
Taking 1 extra city that opens 3 player borders costs more troops to defend than it earns.
Failing to reinvest match currency into combat command cards reduces your army efficiency.
Direct answers to frequent questions about city yield math and troop planning.
Cities serve as your nation's primary economic engine. Each held city generates units passively on regular server ticks. Combining multiple cities compounds your reinforcement rate, enabling larger army deployments and faster recovery from sieges.
Halt offensive movements for 60 seconds, record your starting troop count, and measure the difference after one minute. This gives your current Net Troops per Minute without needing unverified developer formulas.
LDS Fighting has not released official mathematical tick formulas or fixed city yield tables for Total Conquest [Beta]. Publishing fabricated numbers misleads players; measuring your actual in-game rate provides accurate, reliable decision data.
Enter your current troops, desired attack threshold, and measured troops-per-minute rate into the Troop Calculator (/calculator). It will output the exact minutes needed to accumulate your force and calculate your affordable command rolls.
Use these guides and calculators to maximize your territorial advantages.
Return to the complete directory of guides.
ToolInput your measured rate to plan offensive timing.
StrategyApply city production to full-match conquest.
WikiBrowse maps, territories, and command overviews.
RankingsCompare cards that boost movement and defenses.