| Call Sniper | Epic | 30s | Call a 6HP Sniper to attack, with a max amount of 4 existing. | Lowest cooldown in the recorded inventory. |
| Call SEAL | Epic | 35s | Call a 25HP Navy SEAL, with a max amount of 4 existing. Next level: HP increased to 26.00. | Read on the Lv4 card; the previous level read 22HP. |
| Signal Interference | Legendary | 35s | Hide troop counts in your cities from enemy players for 10 seconds. Got soldiers damage boost at level 4 & 7! | Utility card rather than a unit. |
| Missile | Epic | 40s | Eliminate enemy soldiers and deal damage to Cities and Summoned Units within the area! Next level: Explosion Radius increase. | The panel's damage figure was unreadable in the recording, so it is not listed. |
| Suicide Truck | Legendary | 50s | Call a 27HP Truck that deal 2x damage to enemy cities, with a max amount of 4 existing! | Moves much faster than troops; killed by infantry in the recorded match. |
| Super Shield | Legendary | 50s | Reduce damage taken by allied cities in the area by 80% for 6 seconds. Next level: Duration increased to 6.00s. | Six seconds covers about one attack wave. |
| Call Tank | Legendary | 50s | Call a 30HP Tank to attack, with a max amount of 4 existing! | Locked in the recorded account, so no match behaviour is described. |
| Conscription | Legendary | 60s | Add 10 troops to each of your cities. Next level: Troops Quantity increased to 11.00. | Scales with the number of cities you hold, not with one stack. |
| Call Paratrooper | Legendary | 80s | Call a 29HP paratrooper to attack enemy city or join own city, with a max amount of 4 existing! | Drops on cities your border does not touch and resets a captured city to Lv1. |
| Nuke | Legendary | 80s | Eliminate enemy soldiers and deal 46 damage to Cities and Summoned Units within the area! Next level: Deal 49.00 to Cities and Summoned Units & Explosion Radius increase. | Longest cooldown alongside Call Paratrooper. |