TotalConquest
Tactical Commands directory

Total Conquest Tactical Commands List (August 2026): Command Lookup

Look up Total Conquest tactical commands, their reported roles, and what is still unconfirmed, then compare the best options by situation on the tier list.

Quick answer

Command lookup with role, observed purpose, unlock uncertainty, source note, and link to role-first comparison.

Use this directory to quickly check what each tactical command does, its recommended gameplay role, and known uncertainty.

There are 5 documented tactical commands in Total Conquest. Each serves a distinct tactical role during match progression.

To see how these commands stack up for specific scenarios, check out the Total Conquest command tier choices or learn how to put a command into a match plan.

Documented abilities

All 5 Total Conquest Tactical Commands

Detailed breakdown of documented command roles, tactical purposes, and unconfirmed attributes.

Opening Command

Speed Blitz

Observed in early community gameplayChecked 2026-08-29

Tactical Purpose

Accelerate early movement and capture pace to secure uncontested neutral cities before opponents establish defensive perimeters.

Recommended Usage

Deploy immediately in early match phases to lock down key resource-producing nodes on the frontline.

Unlock & Acquisition

Unconfirmed (Reported via Command Rolls)

Unconfirmed Attributes

Exact movement speed multipliers, capture acceleration percentages, and cooldown timers remain unconfirmed.

Aggressive Command

Artillery Barrage

Community gameplay footage documentedChecked 2026-08-29

Tactical Purpose

Deals remote area bombardment damage to soften fortified enemy defenders and break chokepoints before infantry pushes.

Recommended Usage

Pair with an immediate ground infantry advance to quickly seize damaged enemy territory.

Unlock & Acquisition

Unconfirmed (Reported via Command Rolls)

Unconfirmed Attributes

Exact damage scaling per tick, splash radius, and cooldown timing are not published.

Defensive Command

Fortify

Identified in command rosterChecked 2026-08-29

Tactical Purpose

Increases structural durability and city garrison resistance during heavy multi-front attacks, buying time for troop production.

Recommended Usage

Activate on critical bottleneck cities connecting multiple territory sectors when facing superior numbers.

Unlock & Acquisition

Unconfirmed (Reported via Command Rolls)

Unconfirmed Attributes

Defense duration, damage reduction percentages, and stacking rules are unconfirmed.

Opening / Recovery Command

Reinforcement Airdrop

Observed in community matchesChecked 2026-08-29

Tactical Purpose

Deploys fresh combat troops directly into active frontline sectors without waiting for transit time from rear cities.

Recommended Usage

Use to prevent an opponent capture at the final second or rapidly reinforce a freshly taken neutral hub.

Unlock & Acquisition

Unconfirmed (Reported via Command Rolls)

Unconfirmed Attributes

Exact unit count delivered per drop and cooldown intervals are not publicly confirmed.

Late-game Command

Morale Boost

Reported in community strategy discussionsChecked 2026-08-29

Tactical Purpose

Provides a temporary combat performance buff across all active friendly troops during decisive large-scale engagements.

Recommended Usage

Time during combined multi-city offensive pushes when maximum troop counts are engaged in combat.

Unlock & Acquisition

Unconfirmed (Reported via Command Rolls)

Unconfirmed Attributes

Buff percentage boost, duration, and range radius remain unconfirmed.

Match planning

How to utilize commands effectively

Key strategic guidelines when rolling for and deploying commands.

2. Plan Match Timing

Do not waste high-impact abilities on small skirmishes; save Artillery Barrage or Morale Boost for decisive pushes.

3. Collect Roll Currency

Check for reported promo codes awarding free Command Rolls before spending progression resources.

FAQ

Tactical Commands frequently asked questions

What are Tactical Commands in Total Conquest?

Tactical Commands are match abilities in Total Conquest that grant temporary tactical or logistical advantages, such as rapid early movement (Speed Blitz), remote area bombardment (Artillery Barrage), defensive reinforcement (Fortify), instant frontline troop drops (Reinforcement Airdrop), and wide combat buffs (Morale Boost).

Where can I compare commands by role?

You can compare commands by tactical situation on the Total Conquest Tier List (/tier-list), which categorizes each command for beginner openings, aggressive frontline pushes, defensive holding, and late-game army pushes.

Which command details are still unconfirmed?

Exact damage numbers, speed multiplier percentages, cooldown timings, and roll pool drop rates are not publicly confirmed by the developers. These mechanics should be observed directly during matches rather than relying on unconfirmed numbers.

Are command costs and cooldowns confirmed?

No. Command cooldowns, activation costs, and roll drop rates remain unconfirmed in official documentation. This directory lists documented command roles and purposes while keeping unverified numeric values separate.

Need more mechanics details?

Return to the wiki overview to explore territory capture, city production, and currencies.

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